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userhead VioletGames
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  • You Reply: It certainly took a while, but here's a video of us bumbling around and making the "Six-66" Console.

    https://youtu.be/FBA88V__CmM

    We've also got a new blog post talking about the console below:
    https://schadenfreude.studio/blog/its-c ... he-six-66/
  • You Reply: The console made it into the game trailer. Check it out:

    https://youtu.be/JKyGggyRbcc
  • You Reply: Hey everyone, its been a while since we posted an updated. We successfully built the first prototype console of the Six-66 and ran our game at a big event. Check out some of the photos:
    Six-66_4h.jpg Six-66_4h.jpg (1.22 MiB) Viewed 60653 times Six-66_2h.jpg Six-66_2h.jpg (1.18 MiB) Viewed 60653 times Six-66_5h.jpg Six-66_5h.jpg (2.41 MiB) Viewed 60653 times Six-66_1v.jpg Six-66_1v.jpg (1.66 MiB) Viewed 60653 times Six-66_3v_Devon_and_Jace.jpg Six-66_3v_Devon_and_Jace.jpg (1.91 MiB) Viewed 60653 times We will soon be sharing the production process, the materials used, and a video showing the construction of the console.

    attachments:

    Six-66_5h.jpg

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    Six-66_4h.jpg

    attachments:

    Six-66_3v_Devon_and_Jace.jpg

    attachments:

    Six-66_2h.jpg

    attachments:

    Six-66_1v.jpg

  • You Reply: Im not 100% sure what you mean by that. It does use a cartridge for the game (just for looks at the moment, but the final version will run the game through a custom cartridge).
  • You Reply: *DESIGN UPDATE*

    Well, its been a lot of work, but we've finally settled on the final design. The Schadencube is now currently in production, and we will have a physical version built in less than 2 weeks. In addition, we've formally named the console the "Six66"

    For durability sake, we decided to keep the Schadencube in black and white. This allows for stronger materials to be used in the 3D printing process. We opted to use the highest-level of 3D print production using MJF and PA12 material.

    We will soon be filing the construction of the console, and testing it when its fully assembled. In the mean time, here's the latest design proof:
    schadencubeMARCH29.jpg schadencubeMARCH29.jpg (41.46 KiB) Viewed 62668 times #six66

    attachments:

    schadencubeMARCH29.jpg

  • You Reply: Yeah, we had an opportunity to try out about 50 different tactile switches and this one was our favourite. There were many that would get stuck, not click properly, or depress too far. This one has a nice crisp feel to it.

    Here's the info about the switch:

    https://www.digikey.ca/product-detail/e ... -ND/484170
  • You Reply: Update #3 - Power

    We decided to remove the reset button for now due to concerns with data corruption. For the first prototype of the console, we will just be using a power on/off button.

    We'll soon be mounting the button to a board and building the key that depresses it.
    schadencube power button.jpg schadencube power button.jpg (51.11 KiB) Viewed 63929 times Only a few more weeks until we have a physical prototype ready. Photos and video to come.

    attachments:

    schadencube power button.jpg

  • You Reply: Hey guys,

    Just following up on this. I'm rather new to this and could use the help. I've attached a flowchart that describes the functions of what we want.

    We've got the power running correctly. Although, we're wondering if there is a way to change the function of the button. Currently, you need to press and hold for a few seconds to boot the device up. Can this be changed?

    For the Reset, I believe it just hard-resets the device. Is there a way to instead have it issue a restart similar to clicking reset in Windows?

    Power Buttons Flowchart.png Power Buttons Flowchart.png (226.82 KiB) Viewed 2317 times

    attachments:

    Power Buttons Flowchart.png

  • You Reply: Hey everyone,

    We've made some updates to the design based on some great feedback from a reputable console designer. It also helped us frame some design decisions related to physically mounting the buttons.
    Schadencube feb14.png Side 1 Schadencube feb14.png (225.89 KiB) Viewed 64160 times Schadencube 2 feb 14.png Side 2 Schadencube 2 feb 14.png (246.52 KiB) Viewed 64160 times We've successfully installed Linux, running XFCE DE. We have not attempted to port the game yet, but know its just a little more work to get it there. Once we have the game running, we'll be looking into disabling the GUI, and removing some of the security features (login, and autorun prevention) from Ubuntu.

    Our last major step involves the buttons and their interactions with LP. We're looking into Arduino options to ensure a safe power-on/off and reboot. We should have some physical photos of the switches ready in a few weeks.

    attachments:

    Schadencube 2 feb 14.png

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    Schadencube feb14.png